Gear: Weapons - Old Guns

Primitive Firearms

Description:

Guns listed on the main weapon tables are assumed to be highly efficient modern caseless nitroamine propelled rounds resulting in optimal performance with much less weight, no smoke, lowered muzzle flash, and longer range.

Old guns didn’t stop existing just because new high efficiency rounds were created though and some people like the old guns. Old guns tend to hold significantly less ammunition and in many cases have slightly lower performance and often less range.

There is such a wide variety of guns that any standards would fall short. The guidelines below can be used to convert guns with known statistics (they can often be looked up online if not known). These rules don’t adjust for high powered magnum loads since it would be difficult to accurately measure the differences in performance and not every round labeled magnum has significantly improved velocity.

Base Damage
Pistol Rounds: 1/2 size in millimeters; round down. Subtract 1 if round is black powder based or subsonic (.45 ACP is 5 in +P or 4 in original load, 9mm is 4 or 3 in subsonic).

Rifle rounds: Size in millimeters rounded down. Subtract 1 if black powder based. A .223/5.56 is 5, a .308/7.62 is 7, a .416 rem mag is 10, a .50 BMG is 12.

Base Range
Barrel length in inches as tens of feet (round down to nearest 5 ft incriment); a standard auto pistol has a barrel 3-4 inches in length (30-40 ft), a revolver around 6-8 (60-80 ft), a carbine 10-12 (100-120 ft), and a rifle 16-20 (160-200 ft). Guns using primitive black powder have half this range (15-40 ft pistols and 50-100 ft rifles).

Other Stats
Ammo: As real gun
Weight: As real gun
Type: Piercing
Cost: Generally 1/5 the modern US $ price, but will vary by pricing source.

Bio:

Guns listed below are given with the weight of an empty magazine. Ammunition will add additional weight.

Handguns

Weapon Type Damage Range Ammo Weight Cost
Ruger mk II Piercing 2 (.22 lr) 65 ft 10+1 2.5 75
Colt 1911 Piercing 4 (.45 acp) 40 ft 7+1 2.5 100
Glock 17 Piercing 4 (9mm P) 40 ft 17+1 1.5 150
Glock 20 Piercing 5 (10mm) 45 ft 15+1 2 175
Walther PPK Piercing 3 (7.65mm) 30 ft 7+1 1.5 100
Colt Detective Piercing 3 (.38 Spcl) 20 ft 6 1.5 75
Colt Python Piercing 4 (.357 Mag) 60 ft 6 3 125
Colt Anaconda Piercing 5 (.44 Mag) 60 ft 6 4 150
Taurus 500 Piercing 6 (.500 S&W) 100 ft 5 4 200

Submachineguns

Weapon Type Damage Range Ammo Weight Cost
Mini-Uzi Piercing 4 (9mm P) 40 ft 20+1 3.5 250
MAC-10 Piercing 4 (.45 acp) 40 ft 30+1 4 100
Uzi Piercing 4 (9mm P) 100 ft 32+1 7.5 250
M1921 Piercing 4 (.45 acp) 100 ft 50+1 10 200

Rifles

Weapon Type Damage Range Ammo Weight Cost
Ruger 10/22 Piercing 2 (.22 lr) 185 ft 10+1 5 50
M4 Carbine Piercing 5 (5.56mm) 145 ft 30+1 6 250
G3 Rifle Piercing 7 (7.62mm) 175 ft 20+1 9 200
Savage 110 Piercing 8 (.338 L) 260 ft 5+1 11 150
Barrett M82 Piercing 12 (.50 bmg) 290 ft 10+1 30 700

Heavy

Weapon Type Damage Range Ammo Weight Cost
M60 Piercing 7 (7.62mm) 300 ft 105 Belt 22 550
M2HB Piercing 12 (.50 bmg) 330 ft 100 Belt 75 1,000
LAW Bludgeon 30 (explosive) 150 ft 1 use 5 100
M79/M203 Piercing 9 (explosive) 70 ft 1 7 70

Explosive

Name Type Damage (Save) Radius Note Weight Cost
LAW Bludgeon 30 (14) 10ft -10 AR direct hit 5 100
40mm Piercing 9 (11) 10 ft no det under 40 ft 1 130 (for 6)
C4 Bludgeon 12 (14) 10 ft 6 dam/2 ft per extra 1 40 (for 4)
Det Cord Fire 6 (8) 2.5 ft 3 dam per 5 ft (12 max) 2 14 (for 50 ft)
Dynamite Bludgeon 6 (11) 5 ft 3 dam (30) 5 ft (20) per stick 1 40 (for 12)
M67 Piercing 12 (11) 20 ft range inc 10 ft 1 100 (for 6)
M18 Smoke 0 (na) 15 ft Range inc 10 ft (10 rounds) 2 24 (for 6)
M14 Fire 18 (8) 5 ft Range inc 10 ft 2 180 (for 6)
M34 Fire 6 (8) 20 ft Range inc 10 ft (3 dam for 1 round) 2 100 (for 6)
Claymore Piercing 18 (14) 10 ft 50 ft cone (60 degree) 4 24

Ammo: 10 credits per pound (1/3 to reload)
.380/7.65mm pistol (damage 3): 50 per pound

9mm Luger (damage 4): 40 per pound

9mm Luger Subsonic (damage 3): 40 per pound

.38 Special (damage 3): 35 per pound

.38 Special+P (damage 4): 35 per pound

.357Mag (damage 4): 30 per pound

.40S&W (damage 4): 25 per pound

10mm (damage 5): 20 per pound

.44magnum (damage 5): 20 per pound

.45ACP (damage 4): 20 per pound

.45ACP+P (damage 5): 20 per pound

.45 LC (damage 4): 20 per pound

.50AE (damge 5): 15 per pound

.50S&W Magnum (Damage 6): 10 per pound

.22 LR (Damage 2): 100 per pound

.223/5.56X45 (Damage 5): 35 per pound

30-30 Winchester (Damage 6): 20 per pound

.308/7.62×51 (Damage 7): 15 per pound

.30-06 (Damage 7): 15 per pound

7.62X39 (Damage 6): 25 per pound

6.62×54 (Damage 7): 15 per pound

.338 Laupau (Damage 8): 10 per pound

.416 Magnum (Damage 10): 5 per pound

.50BMG (Damage 12): 2 per pound

12GA (Damage 9/6/3): 10 per pound

20GA (Damage 6/4/2): 15 per pound

.410GA (Damage 3/2/1): 20 per pound

Big Guns
The formula for damage can be continued for big cannons, but it is important to note that the high velocity rifle cartridge design isn’t carried through for many of the larger shells (much like a .500 S&W isn’t the same as a .50 BMG), so when dealing with big cartridges it is important to know the design; generally 14.5 and smaller are done as rifle style/long, 20-30mm are usually available as both, 40mm and up are usually pistol style/short.

14.5mm (14 damage):
20mm Short (10 damage):
20mm Long (20 damage):
1 inch/25mm Short (12 damage):
1 inch/25mm Long (25 damage):
30mm Short (15 damage):
30mm Long (30 damage):
40mm (20 damage):
50mm (25 damage):
60mm (30 damage):
66mm (33 damage):
2.75 inch/68mm (34 damage):
3 inch/75mm (37 damage):
90mm (45 damage):
4 inch/100mm (50 damage):
4.2 inch/105mm (52 damage):
120mm (60 damage):
140mm (70 damage):
6 inch/150mm (75 damage):
8 inch/200mm (100 damage):
12 inch/300mm (150 damage):
16 inch/400mm (200 damage):

20th Century Explosives

Gear: Weapons - Old Guns

Arcane Empire Gcconklin