Gear: Survival Equipment

Items to help keep you alive

Description:

Artificial gill: 200 cr, 5 lb.
An artificial gill is a small backpack device featuring a synthetic membrane that functions much like a true fish gill. The membrane, along with a small rebreather and regulator, extracts breathable oxygen from water and allows about 20 hours of continuous underwater activity. Artificial gills do not protect a user from depth and decompression hazards.

Backpack: 40 cr, 2 lb.
A large, comfortable kit that can hold up to 200 lbs. of supplies. Backpacks are waterproofed and constructed of rugged materials with reinforced frames. They receive a circumstance bonus of 2 on Fortitude saving throws and receive a save even if unattended.

Climbing gear: 250 cr, 15 lb.
This kit includes a 200-foot synthetic fiber rope, grappling hook, spikes, crampons, compressed air hammer, ice axe, climbing boots, and helmet with integral headlamp. Climbing gear grants a circumstance bonus of 4 on Acrobatics (Climb) checks.

Drysuit: 800 cr, 7 lb.
This is a diving suit made of rugged, variable-state material. It can be worn as either a loose-fitting jumpsuit with good ventilation or a close-fitting diving suit with excellent insulation. A low-power electrical current is used to alter the material from a baggy, open weave to a tight waterproofed state. Standard drysuits are designed for use with artificial gills and come with a headlamp-equipped diving mask and swim fins.

Electronic mapbox: 750 cr 1 lb.
This handheld device is a global positioning unit with an integral datapad that can store and display digital maps. The device also includes a digital compass and inertial navigator. The electronic mapbox allows the user to locate and track his position and movement anywhere on a planet and plot them on an existing map display. The global positioning unit is accurate to within a meter but only functions on a planet with an accessible global positioning satellite network.

Emergency beacon: 75 cr, 0 lb.
This is a small, high-power radio transmitter that uses an integral battery and solar charger to generate a continuous, pulsing telemetry signal intended to guide rescuers. These are useful devices, but many soldiers and adventurers deactivate them when traveling in hostile areas for fear that the emergency beacon will be used by their enemies to locate them.

Emergency pod: 1,000 cr, 15 lb.
These are rescue devices designed to aid survival in a variety of emergency situations. Emergency pods are typically about three feet wide and contain miniature life support systems. To activate it, the user pulls the collapsed pod from its storage pack, climbs inside, and zips it shut. When the pod is sealed, the device inflates and the life support system is activated. The system provides breathable air and temperature control for up to 100 hours for a single adult. The devices also come with an integral emergency beacon that activates upon inflation. Emergency pods are effective in the deepest oceans and the furthest reaches of space.

Filter mask: 65 cr, 1 lb.
This device filters the air and protects the user from most airborne chemical agents and contaminants. The user is immune to the harmful effects of smoke, gas, and toxic inhalants. The user must still have available air to breathe, so the filter mask is not sufficient to sustain the user in space, underwater, or in any other airless environment. Filter masks cover the user’s nose and mouth and feature airtight goggles and adjustable fitting straps.

Fire paste: 5 cr, 0 lb.
This is a chemical putty that it used to start or sustain fires. Fire paste comes in small blocks with integral igniters. The user simply pulls the tab on the igniter and seconds later the paste bursts into flame. Fire paste quickly ignites any inflammables in contact with it and a block will burn by itself up to 30 minutes.

Flare gun: 25 cr, 2 lb.
Flare: 2 cr, 1 lb.
This handheld device is used to fire emergency flares. It can fire a standard flare cartridge 500 feet in the air. Flare cartridges use chemical inflammables to burn hot and bright in a variety of colors.

Hostile environment suit: 1,400 cr, 12 lb.
The HEV is similar in manufacture to the drysuit, constructed of variable-state material designed to alternate between a loose, open weave and a tight, sealed protective suit. The HEV is intended for use in environments—from planets to space stations—characterized by toxic atmospheric elements, extreme temperature, or dangerous levels of radiation. The suit comes with a helmet equipped with an integral breathing mask, but it does not feature a full life-support system and cannot be used in a completely airless environment. The HEV suit provides protection in temperatures ranging from –50°F to 150°F, allows the user to breathe tainted air without ill effect, and grants a circumstance bonus of 10 to Fortitude saves to resist the harmful effects of radiation.

Sleeping bag: 50 cr, 1 lb.
These lightweight units are made of durable composites and are the explorer’s best friend. They can be folded down to a small rectangle and easily stored in a backpack. They provide excellent insulation, protecting the user from both heat and cold.

Survival kit: 60 cr, 8 lb.
This kit is carried by explorers, soldiers, pilots, adventurers, and anybody else who prepares to operate, travel, and survive in a wilderness environment. It comes in a small collapsible kit that includes the following items: digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter.

Survival rations (one week): 5 cr, 3 lb.
These are durable, high-energy food products stored in a sealed plastic packet. A wide variety of foods are available—some to be heated up and some to be eaten cold. A single packet will sustain a Medium-size character for one week, and survival rations have a shelf life of several years.

Temporary shelter
1-person: 300 cr, 5 lb.
2-person: 500 cr, 8 lb.
5-person: 800 cr, 15 lb.
10-person: 1,500 cr, 20 lb.
Temporary shelters are more versatile than tents, typically offering more spacious, durable, and weatherproof accommodations. Temps are easy to assemble and disassemble and come in a variety of designs. Some are small one- or two-person shelters, while others are larger multi-room structures. Temp panels contain electrically sensitive frames that, when activated, stiffen and support the structure’s roof and walls. The user simply unrolls the temp and pushes a button. The frames stiffen and the shelter raises itself. Temps have integral solar panels that trickle-charge small batteries to provide power.

Water purifier: 15 cr, 0 lb.
These simple devices are essentially large plastic straws fitted with filters and ionized chemical scrubbers. The user puts one end in the water, the other in his mouth, and sucks the water through the straw. Purifiers are disposable and good for about 20 gallons of water before the filters fail. Water purifiers remove toxins, contaminants, and harmful microbes from water, and also remove salts from seawater.

Bio:

Portable Stove: 18 cr, 1 lb
This small stove works on kerosene or white gasoline, and can easily be broken down and carried for backpacking.

Tent:
A tent keeps a character warm and dry in severe weather, providing a +2 equipment bonus on Fortitude saves against the effects of cold weather.
2 Person Dome Tent: 30 cr, 4 lb
4 Person Dome Tent: 40 cr, 7 lb
8 Person Dome Tent: 55 cr, 10 lb

Gear: Survival Equipment

Arcane Empire Sunrider