Gear: New Spells - Outfit

Complex equipment spell

Description:

A special addition to the New Spells

Outfit
School conjuration (creation)
Level: Varies (see Below) all levels are available as Arcane and Divine at the same level.
Casting Time 1 standard action; Components V, S, M/DF (a military patch or dog tags); Range 0; Effect: 1 set of equipment , Duration 1 hour per level; Saving Throw none (harmless); Spell Resistance no

Character summons up a set of standard military equipment to replace or supliment equipment lost in the field. While primitive weapons and equipment could be summoned allowing for lower level spells, the spell was created by Legion Wizards and is based upon their standard gear options. In the case of Mass or Communal versions it will only create a set of equipment for a person present at the time of the casting, so a character could not cast a communal version for more people than are present to get more grenades or ammo.

(Outfit I): The base spell is 4th level and will summon a standard set of gear worth up to 2,800 credits (a gear package consists of 1 standrard weapon with 0-1 optional weapon or 1 special weapon instead, all also include a sidearm, standard gear pack, a choice of armor, and as many specialized gear options as is appropriate for the mission type – up to the credit limit of the spell)

(Outfit II): The 5th level has a limit of 4,500 credits

(Communal Outfit I)At 5th level a communal version giving an identical gear set worth 2,800 credits split between up to 1 person per caster level but the duration is also divided (a 10th level casting could equip 1 soldier for 10 hours, 2 for 5 hours, 3 for 3 hours, 5 for 2 hours, or 10 for 1 hour; regardless all get an identical set of gear).

(Outfit III): The 6th level has a limit of 6,600 credits

(Communal Outfit II): 6th level version giving identical sets of gear up to 4,500 credits for up to caster level individuals by splitting duration (same as communal outfit I).

(Outfit IV): The 7th level version of the individual spell has a limit of 9,100 credits

(Communal Outfit III): 7th level version giving identical sets of gear up to 6,600 credits for up to caster level individuals by splitting duration (same as communal outfit I).

(Mass Outfit I): 7th level version giving up to caster level individuals identical sets of gear worth up to 2,800 credits, like communal outfit, but all individuals have the full duration (13 soldiers for 13 hours each).

(Outfit V): The 8th level version of the individual spell has a limit of 12,000 credits

(Communal Outfit IV): 8th level version giving identical sets of gear up to 9,100 credits for up to caster level individuals by splitting duration (same as communal outfit I).

(Mass Outfit II): 8th level version giving up to caster level individuals identical sets of gear worth up to 4,500 credits, like communal outfit, but all individuals have the full duration (15 soldiers for 15 hours each).

(Outfit VI): The 9th level version of the individual spell has a limit of 15,300 credits

(Communal Outfit V): 9th level version giving identical sets of gear up to 12,000 credits for up to caster level individuals by splitting duration (same as communal outfit I).

(Mass Outfit III): 9th level version giving up to caster level individuals identical sets of gear worth up to 6,600 credits, like communal outfit, but all individuals have the full duration (17 soldiers for 17 hours each).

Standard Weapon 1,000-2,150 Credits
Assault Rifle with 8 magazines of ammunition with tracers: 1,100
Assault Laser with 8 power cells: 1,650
Assault Blaster with 8 power cells: 2,150
Assault Carbine with 8 magazines tracer: 1,050

Optional Extra Weapon 0-6,500 Credits
Grenade Launcher with 2 magazines (5 ea): 1,500
Flamethrower with 4 canisters of fuel: 1,100
Rocket Launcher with 4 HE rockets: 6,000
Rocket Launcher with 4 AV rockets: 6,500

Special Weapon (replaces standard and optional) 500-3,200 Credits
Sniper Rifle with 6 magazines of AP: 1,100
Plasma Rifle with 4 power cells: 3,200
Light Machine Gun with 1000 rounds tracer: 2,500
Shotgun with 6 magazines of buckshot: 500
Submachinegun with 8 magazines (standard): 700

Sidearm 330-645 Credits
Light Pistol with 3 magazines: 330
Heavy Pistol with 3 magazines: 445
Laser Pistol with 3 power cells: 545
Blaster Pistol with 3 power cells: 645

Standard Gear (universal) 1,215 Credits
4 frag grenades: 400
2 smoke grenades: 100
Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter): 60
Backpack: 40
Flashlight: 15
Filter Mask: 65
Personal Communicator: 100
Water Purifier: 15
Med Kit: 120
Uniform: 50
Nightvision Goggles: 250

Specialized Gear (added for job) 0-5,000
Hostile Environment Suit: 1,400
Electronic Scope: 300
Laser Sight: 100 (often 1 on each weapon)
Silencer: 50
Climbing Gear: 250
Drysuit and Artificial Gill: 1,000
Digital Binoculars: 750
Multiscanner: 1,500
Vac Suit: 2,200
Demolitions Kit: 200
Laser Torch: 250
Generic Tool Kit: 100
Specialized Tool Kit: 500
Winterized Uniform: 100
Parachute: 100
Single person shelter: 300

Armor (standard) 50-10,000
Flight Suit: 50
Concealed Armor: 75
Combat Jumpsuit: 100
Combat Armor: 750
Assault Exoskeleton: 5,000
Combat Hardsuit: 10,000

Bio:

Outfit 1:
(4th level, Communal 5th level, Mass 7th level)

Light Infintry 1:
Assault Rifle with 8 magazines of tracer ammo, Light Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (leaves enough to get a silencer in standard kit).

Sniper 1:
Sniper Rifle with 6 magazines of armor piercing ammo, Light Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (leaves enough to get a silencer in standard kit).

Outfit 2:
(5th level, Communal 6th level, Mass 8th level)

Light Infantry 2:
Assault Rifle with 8 magazines of tracer ammo, Grenade Launcher with 2 magazines, Light Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (options could be winter gear, parachute, laser sights, silencers, or tool kits)

Light Infantry 3:
Light Machine Gun with 1000 rounds tracer ammo, Light Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit.

Light Infantry 4:
Assault Blaster with 8 power cells, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (options could include electronic scope, laser sights, parachute, winter clothing, tool kits).

Medium Infantry 1:
Assault Laser with 8 Power cells, Laser Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Armor (options could include scope, laser sights, parachute, winter gear, or tool kits)

Outfit 3:
(6th level, Communal 7th level, Mass 9th level)

Medium Infantry 2:
Assault Blaster with 8 Power cells, Grenade Launcher with 2 magazines, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Armor (options could include scope, laser sights, parachute, winter gear, or tool kits)

Sniper 2:
Plasma Rifle with 4 power cells, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (options could include electronic scope, laser sights, parachute, winter clothing, tool kits).

Outfit 4:
(7th level, Communal 8th level)

Light Infantry 5:
Assault Rifle with 8 magazines of tracer ammo, Rocket Launcher with 4 HE Rockets, Heavy Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (leaves enough to get a silencer in standard kit).

Heavy Infantry 1:
Assault Rifle with 8 magazines of tracer ammo, Grenade Launcher with 2 magazines, Light Pistol with 3 magazines, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Assault Exoskeleton (no extras)

Heavy Infantry 2:
Assault Laser with 8 power cells, Laser Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Assault Exoskeleton (Extras could include laser sights, scopes, parachute, or winter gear)

Outfit 5:
(8th level, Communal 9th level)

Light Infantry 6:
Assault Blaster with 8 Power Cells, Rocket Launcher with 4 AV Rockets, Blaster Pistol with 3 Power Cells, 4 frag grenades, 2 smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit (most extras available)

Medium Infantry 3:
Assault Blaster with 8 Power cells, Rocket Launcher with 4 AV Rockets, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Armor (most extras available)

Heavy Infantry 3:
Assault Blaster with 8 power cells, Grenade Launcher with 2 Magazines, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Assault Exoskeleton (most extras available)

Heavy Infantry 4:
Plasma Rifle with 4 power cells, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Assault Exoskeleton (most extras available)

Outfit 6:
(9th level)

Heavy Infantry 5:
Assault Blaster with 8 power cells, Rocket Launcher with 4 AV Rockets, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Assault Exoskeleton (most extras available)

Heavy Infantry 6:
Assault Laser with 8 power cells, Grenade Launcher with 2 magazines, Laser Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Hardsuit (may have scopes, laser sights, parachute, or winter clothing)

Heavy Infantry 7:
Assault Blaster with 8 power cells, Flame Thrower with 4 Canister, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Hardsuit (may have scopes, laser sights, parachute, or winter clothing)

Heavy Infantry 8:
Plasma Rifle with 4 power cells, Blaster Pistol with 3 power cells, 4 frag grenades, 2smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Hardsuit (may have scopes, laser sights, parachute, or winter clothing)

Gear: New Spells - Outfit

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