Gear: Magic Items: Wearable

Wardrobe items for Agents and Corporates alike

Description:

Head: Hat (Usually a fedora, may include the concealed armor for some head protection)

Headband: Personal Communicator (earbud with cellular link and 10 mile range without cell access)

Eyes: Sunglasses (Sunglasses include and anti-flash compensation)

Shoulders: Backpack (not especially stylish, but most of the team now have Ant Haul backpacks which are practical and carry up to 200 lb of gear)

Neck: Tie, tie clasp, or necklaces work.

Chest: Vest (doesn’t look out of place with a suit and often includes as few more pockets or could have a concealed holster)

Body: Jacket (often a long coat which helps conceal any carried weapons; often used for Endure Elements so it can be worn in cold or hot conditions without discomfort)

Armor: Concealed Armor made in the style of a nice suit (Armor rating 5; 275+enchantment) gives decent protection while not looking like armor

Belt: Belt (Some may conceal minor items, but often just a belt)

Wrist: Watch (could do more, but often just an enchanted watch)

Rings – 2: Rings (typically small/tight rings preferred as they don’t attract too much attention or get caught in things)

Hands: Gloves (Driving gloves are thin and can be carried without looking out of place, although they generally aren’t worn indoors)

Feet: Shoes (A nice set of wingtips or similar polished shoes can make a good impression as well as being enchanted – often with longstrider or expeditious retreat)

Bio:

Detect Magic (0.5 × 1 × 1,000 × 2) 1,000 slotted/2,000 non-slotted
Mage Hand (0.5 × 1 × 1,000 × 4) 2,000 slotted/4,000 non-slotted
Light (0.5 × 1 × 1,000 × 1.5) 750 slotted/1,500 non-slotted
Message-110 ft (0.5 × 1 × 1,000 × 1.5) 750 slotted/1,500 non-slotted
Prestidigitation (0.5 × 1 × 1,000 × 1) 500 slotted/1,000 non-slotted
Read Magic (0.5 × 1 × 1,000 × 1.5) 750 slotted/1,500 non-slotted
Resistance+1 all 3 saves (0.5 × 1 × 1,000 × 2) 1,000 slotted/2,000 non-slotted
Create Water – 2 gallons 5/day (0.5 × 1 × 1,000 × 1) 500 slotted/1,000 non-slotted
Purify Food and Drink – 1 CF 5/day (0.5 × 1 × 1,000 × 1) 500 slotted/1,000 non-slotted
Spark – start fire 5/day (0.5 × 1 × 1,000 × 1) 500 slotted/1,000 non-slotted

Air Bubble (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Alarm (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Ant Haul (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Blend+4 hide (1 × 1 × 1,000 × 1.5) 1,500 slotted/3,000 non-slotted
Comprehend Languages (1 × 1 × 1,000 × 1.5) 1,500 slotted/3,000 non-slotted
Detect Secret Doors (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Detect Undead (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Disguise Self+10 disguise (1 × 1 × 1,000 × 1.5) 1,500 slotted/3,000 non-slotted
Endure Elements (1 × 1 × 1,000 × 0.5) 500 slotted/1,000 non-slotted
Enlarge Person (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Expeditious Retreat (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Feather Fall (1 × 1 × 1,000 × 4) 4,000 slotted/8,000 non-slotted
Floating Disk-100 lb (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Gravity Bow (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Heightened Awareness+2 awareness (1 × 1 × 1,000 × 1.5) 1,500 slotted/3,000 non-slotted
Illusion of Calm (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Longshot-10 ft (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Mage Armor-AR 4 (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Mount (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Wakefulness (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Sobriety (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Lucid Dreams (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Intoxication (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Hallucinations (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Polypurpose Panacea-Analgesic (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Protection from Evil (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Reduce Person (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Shield+4 Deflection (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Silent Image (1 × 1 × 1,000 × 4) 4,000 slotted/8,000 non-slotted
Summon minor monster (1 × 1 × 1,000 × 4) 4,000 slotted/8,000 non-slotted
Summon Monster I (1 × 1 × 1,000 × 4) 4,000 slotted/8,000 non-slotted
Theft Ward-Single Item+10 vs Stealth (1 × 1 × 1,000 × 0.5) NA slotted/1,000 non-slotted
Touch of the Sea-Swim 30 ft (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Unseen Servant (1 × 1 × 1,000 × 1) 2,000 slotted/4,000 non-slotted
Urban Grace+4 acrobatics (1 × 1 × 1,000 × 2) 2,000 slotted/4,000 non-slotted
Vanish (1 × 1 × 1,000 × 4) 4,000 slotted/8,000 non-slotted
Youthful Appearance (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
True Strike – 5/day (1 × 1 × 1,000 × 1) 1,000 slotted/2,000 non-slotted
Bless Water – 5/day (1 × 1 × 1,000 × 1 + 1,250) 2,250 slotted/3,250 non-slotted

The all purpose utility belt:

This slotted item (belt slot) has 5 pockets each of which begins the day with a universal item within, when the user needs an item they reach into an unused pouch naming the item and pull the item out (if the item wouldn’t fit in the pouch they pull a miniature which grows to full size at the beginning of the next round). The Maximum value of the items created and the cost of the belts vary (It uses the Bare Essentials spell).

Type 1: 1,000 Credits (Max value 1 credit)
Type 2: 6,000 Credits (Max value 6 credits)
Type 3: 15,000 Credits (Max value 15 credits)
Type 4: 28,000 Credits (Max value 28 credits)
Type 5: 45,000 Credits (Max value 45 credits)
Type 6: 66,000 Credits (Max value 66 credits)
Type 7: 91,000 Credits (Max value 91 credits)
Type 8: 120,000 Credits (Max value 120 credits)
Type 9: 153,000 Credits (Max value 153 credits)

Quartermaster’s Outfit Watch (Outfit 1) is the 28,000 CR and will summon a full set of basic military equipment: Assault Rifle with 8 magazines of tracer ammo, Light Pistol with 3 magazines, 4 frag grenades, 2 smoke grenades, Survival Kit (digital compass, bedroll, three survival ration packs, fishing line and hooks, survival knife with multitool, canteen, and a chemical igniter), Backpack, Flashlight, Filter Mask, Personal Communicator, Water Purifier, Med Kit, Uniform, Nightvision Goggles, Combat Jumpsuit

Ride Watch:
This watch (slotted wrist item) summons a vehicle fueled and ready to go. There is no limit to how many times it may be used in a day but there can never be more than 1 vehicle summoned at one time even if it is used for a low value vehicle. If a summoned vehicle is destroyed the watch may not be used again until a full day (24 hours) has passed, but a vehicle may be dismissed with as little as 1 hit point without penalty. Using the watch counts as a single action.

The maximum value of a vehicle summoned depends on the level of the watch. Summoned vehicles radiate moderate conjuration magic and may be dispelled. A dispelled vehicle doesn’t count as destroyed, but may be an inconvenience if characters were inside it.

Type Purchase Cost Vehicle Limit
Ride 1 1,000 CR 200 credits ($1,000 US)
Ride 2 6,000 CR 1,600 credits ($8,000 US)
Ride 3 15,000 CR 5,400 credits ($27,000 US)
Ride 4 28,000 CR 12,800 credits ($64,000 US)
Ride 5 45,000 CR 25,000 credits ($125,000 US)
Ride 6 66,000 CR 43,200 credits ($216,000 US)
Ride 7 91,000 CR 68,600 credits ($343,000 US)
Ride 8 120,000 CR 102,400 credits ($512,000 US)
Ride 9 153,000 CR 145,800 credits ($729,000 US)

LEAD FOOT BOOTS:
Shoes enchanted with the Supercharge spell (1-9)

1: 1,000 CR (10 Move/5 mph)
2: 6,000 CR (30 Move/15 mph)
3: 15,000 CR (50 Move/25 mph)
4: 28,000 CR (70 Move/35 mph)
5: 45,000 CR (90 Move/45 mph)
6: 66,000 CR (110 Move/55 mph)
7: 91,000 CR (130 Move/65 mph)
8: 120,000 CR (150 Move/75 mph)
9: 153,000 CR (170 Move/85 mph)

RACING GLOVES:
Gloves Enchanted to give a Competence bonus to drive checks:

1: 100 Credits
2: 400 Credits
3: 900 Credits
4: 1,600 Credits
5: 2,500 Credits
6: 3,600 Credits
7: 4,900 Credits
8: 6,400 Credits
9: 8,100 Credits
10: 10,000 Credits

Gear: Magic Items: Wearable

Arcane Empire Gcconklin