Gear: Ground Vehicles

Vehicles that move on the surface

Description:

Wheeled Vehicles

Statistic Motorcycle Passenger Car Utility Vehicle
Size Medium Large Huge
Hit Points 50 70 90
Move 220 200 200
Handle 2 0 -2
AR 6 8 10
Range 300 450 270
Seats 2 5 7
Cargo 50 200 1,000
Cost 2,500 10,000 20,000

MOTORCYCLE
Motorcycles have largely been replaced by hoverbikes in the most developed urban centers of the Empire, but they’re still common on newly colonized worlds along the Outlands frontier. Countless models of motorcycles are in use, from heavy roadsters to sleek racing machines.

PASSENGER CAR
Like motorcycles, ground cars are uncommon in the imperial core worlds. On the frontier, however, they’re often found in both urban enclaves and remote settlements. The most common models are two- and four door sedans with room for a driver and up to four passengers.

UTILITY VEHICLE
These general-purpose ground vehicles are used on many newly colonized frontier worlds for hauling both cargo and passengers. Models range from open-backed haulers to enclosed utility vehicles. For an extra 5,000 cr, a utility truck can be equipped with an off-road package that reduces penalties for obstructions and surface conditions by one step, so an off-road truck suffers no penalty for traveling through normal undergrowth and only a x3/4 movement penalty and –2 maneuver penalty for traveling through heavy undergrowth.

Bio:

Hover Vehicles

Statistic Hover Bike Hover Car Utility Hover Hover Tank
Size Medium Large Huge Huge
Hit Points 40 60 80 190
Move 300 250 250 150
Handle 1 -1 -3 -4
AR 6 8 10 30
Range 200 350 250 200
Seats 2 5 7 5
Cargo 50 200 1,000 500
Cost 15,000 20,000 30,000 200,000

HOVERBIKE
These extreme vehicles are essentially motorcycles equipped with vectored-thrust turbofans instead of wheels. They depend on ground effect to remain suspended and their maximum altitude is only three to five feet over most terrains. Hoverbikes do not suffer movement or maneuver penalties for poor surface conditions, with the exception of steep slopes. However, penalties for poor weather are increased by one step. Hoverbikes cannot be operated at all during storms.

HOVERCAR
Hovercraft are turbofan-driven ground-effect vehicles with a maximum altitude of about three to five feet. They can travel over land or water and are capable of traversing most terrain. The Hovercar can be open topped or enclosed and falls between a Hoverbike and a Utility Hover.

UTILITY HOVER
Hovercraft are turbofan-driven ground-effect vehicles with a maximum altitude of about three to five feet. They can travel over land or water and are capable of traversing most terrain. The utility hovercraft is a very common civilian vehicle in use throughout the Empire. Steep slopes impose the normal movement and maneuver penalties on hovercraft, but they suffer no penalties for other surface conditions.

HOVERTANK
The hovertank is the primary mechanized combat vehicle of the Imperial Legions. This light model combines deceptive speed with considerable armor and an array of effective weapon systems. The hovertank’s main gun is a plasma cannon that is primarily used against enemy tanks. A laser cannon provides fire support against lighter combat vehicles, and a 4 shot missile launcher is typically used for air defense. Steep slopes impose the normal movement and maneuver penalties on hovercraft. (Weapons included in the cost, stats are normal with a bonus of 2 to Artillery skill due to fire control computer; crew also gets a sensor bonus of 1 to Awareness checks).

Legged Vehicles

Statistic Scout Assault
Size Huge Huge
Hit Points 90 140
Move 150 100
Handle 2 2
AR 20 25
Range 500 350
Seats 2 4
Cargo 200 500
Cost 75,000 150,000

SCOUT WALKER
This military vehicle uses articulated legs rather than wheels or tracks to provide speed and mobility across a wide variety of terrain types. The scout walker’s cockpit provides just enough room for two crew and their gear. (Includes a single laser cannon with a targeting computer that gives a bonus of 2 to Artillery, and a sensor system giving crew a bonus of 3 to Awareness checks). Scout walkers are somewhat stealthy requiring a 11 to detect with sensors.

ASSAULT WALKER
The assault walker is the heavier cousin of the scout walker. Designed as a frontline mechanized combat vehicle, the assault walker sacrifices speed and maneuverability for heavier armor and armament. (Includes a single laser cannon and a 4 shot missile launcher with a targeting computer that gives a bonus of 2 to Artillery, and a sensor system giving crew a bonus of 1 to Awareness checks).

Gear: Ground Vehicles

Arcane Empire Gcconklin