Gear: Armor

Protective Suits

Description:

Armor is a necessity is most combat situations, but too much heavy armor can have drawbacks. Movement can be slowed, Arcane spell casting can be penalized as can scouting skills and just weight alone can add up. Masterwork Armor is available (150 Credits Extra) with 1 point less Perception penalty.

Armor Armor Rating Cost Weight Move Arcane Perception
Ship suit 2 5 CR 10 lb 0 -2 0
Flight Suit 4 50 CR 6 lb 0 0 0
Concealed Plates 5 75 CR 8 lb 0 -1 0
Combat Jumpsuit 6 100 CR 10 lb 0 -2 -1
Battle Suit 7 350 CR 15 lb -5 ft -2 -2
Battle Armor 8 500 CR 20 lb -5 ft -1D -2
Combat Armor 9 750 CR 25 lb -5 ft -1D+1 -1D
Shock Armor 10 2,000 CR 30 lb -10 ft -1D+2 -1D+1
Combat Exoskeleton 11 3,500 CR 40 lb -10 ft -2D -1D+2
Assault Exoskeleton 12 5,000 CR 50 lb -10 ft -2D -1D+2

Ship Suit is rip-proof materials insulated against cold conditions. Considered workwear rather than armor it is tough enough to warrant being listed here.

Flight Suit is commonly worn by military pilots, arcane spellcasters, and others who want full-body armor protection without sacrificing freedom of movement. It is constructed of high-strength, synthetic composite fiber. The suit is light, non-restrictive, and very effective.

Concealed plated are made of gelled protective plates in a slip on bodysuit made to be worn under other clothes without attracting attention.

Combat Jumpsuit is light military armor made up of rugged fatigues with polymer plates placed in strategic locations to give maximum protection with minimal mobility loss.

Battle Suit is a more armored combat jumpsuit. The durable polymer fiber is reinforced by a lining of energy-absorbing gel to protect the chest and extremities.

Battle Armor: This armor consists of several rigid polymer components designed to protect vulnerable parts of the soldier’s body, including the chest and shoulders, elbows, hands, and shins. The polymer armor is worn over standard combat fatigues and includes a visored combat helmet.

Combat Armor: This armor is similar in design to battle armor, but the rigid armor components are more extensive and it incorporates the same gel lining found in the battle suit. Combat armor includes a visored combat helmet.

Shock Armor: This armor consists of a full-body, composite-weave suit lined with energy-absorbent gel. Rigid polymer armor—heavier and more extensive than that used in battle armor and combat armor—protects as much of the body as possible while still allowing full mobility. Shock armor includes a combat helmet.

Combat Exoskeleton: Lighter in construction than the assault variant, this heavy armor features similar reinforced polymer plates over a customized, formfitting carbon-fiber frame. The interior of the armor is lined with gel padding, and the exoskelton is typically worn over standard combat fatigues. Given the protection it offers, the exoskeleton is reasonably lightweight and the carbon-fiber frame is fully articulated to allow a full range of movement.

Assault Exoskeleton: This heavy armor is constructed of reinforced polymer plates over a customized, formfitting carbon-fiber frame. The interior of the armor is lined with gel padding, and the exoskelton is typically worn over standard combat fatigues. Given the protection it offers, the exoskeleton is reasonably lightweight and the carbon-fiber frame is fully articulated to allow a full range of movement.

Bio:

Powered Armor
Powered Armor offers great benefits with some restrictions. Since the armor has its own Lifting and Move scores it replaces those of the user, a good thing if the suit is better, but not if the individual is more exceptional than the suit. The suits also use motors in the limbs to help the user move, but when the batteries die these motors effectively immobilize the person inside.

Armor Armor Rating Cost Weight Move Arcane Perception
Combat Hardsuit 14 (19) 10,000 CR 250 lb 40 ft -2D+2 -2D
Assault Hardsuit 16 (26) 15,000 CR 350 lb 30 ft -2D+2 -2D

Combat Hardsuit: This powered armor is effectively a heavier version of the assault exoskeleton, with battery-powered servos to assist the soldier in locomotion. The hardsuit is full-body armor, and the integral helmet provides all of the benefits of a personal communicator, digital binoculars, and laser sight. The servos provide the user with an effective Lifting of 4D, and a standard heavy cell provides power sufficient for 48 hours of continuous operation. When traveling overland, the power-assist servos allow the wearer to walk for up to 12 straight hours without rest. The combat hardsuit cannot be fitted with integral weapons, but the fully articulated gauntlets allow the soldier to use any weapons he could normally use. The combat hardsuit can also be sealed for self-contained operations in a hostile environment for up to three hours. In this mode, it provides all the benefits of a hostile environment suit and vacuum suit. The hardsuit provides the user with damage reduction 5/—.

Assault Hardsuit: This heavy powered armor blurs the line between infantry and mechanized forces, effectively transforming a foot soldier into a walking tank. The composite and carbon fiber plating provides the heaviest personal armor available, and the heavy-duty batteries allow for 24 hours of operation. The assault hardsuit is more plodding, methodical, and less nimble on the move than an unarmored soldier, but it does offer an effective Lifting of 6D. When traveling overland, the power-assist servos allow the wearer to walk for up to 12 straight hours without rest. The headsup display on the viewscreen provides all the benefits of a personal communicator, digital binoculars, laser sight, and digital mapbox. The assault hardsuit can also be sealed for self-contained operations in a hostile environment for up to three hours. In this mode, it provides all the benefits of a hostile environment suit and vacuum suit. The hardsuit provides the user with damage reduction 10/—. Assault hardsuits must be equipped with integral weapons, and these are available at their standard listed price. The armored manipulators on the hardsuit are capable of a wide range of tasks, but they are not designed to hold personal weapons. The most common hardsuit models feature an integral assault laser or blaster in one arm and a shoulder-mounted, multishot rocket launcher or missile launcher. These models include an armored ammunition case for the latter on the hardsuit’s back, and the rockets and missiles are machine-fed to the launcher from this case. Weapons are not included in the listed price of the assault hardsuit and must be purchased separately.

Gear: Armor

Arcane Empire Gcconklin