Elven Hitman


Name: Simo “Ghost” Moonwalker
Species: Elf
Gender: Male
Age: 125
Religion: Sehanine Moonbow

Size: Medium
Move: 30
Hit Points: 15
Bloodied: 8
Arcane: 9
Faith: 9
Armor: 6
Hero Points: 1
Skill Points: 7
Reflex: 21
Fortitude: 12
Will: 9 (11 vs enchantment)

Dexterity: 5D
Artillery: 6D
Melee: 6D
Sword (7D)
Projectiles: 7D
Rifle, Bow (8D)
Reflexes: 7D
Throwing: 6D

Knowledge: 2D
Faith: 3D
Languages: 3D
Medicine: 3D
Science: 3D
Willpower: 3D+1

Transport: 2D
Air Vehicles: 3D
Beast Riding: 3D
Ground Vehicles: 3D
Space Vehicles: 3D
Water Vehicles: 3D

Perception: 4D
Awareness: 6D (6D+2 with racial bonus)
Visual (7D/7D+2 with racial bonus))
Bargain: 5D
Persuasion: 5D
Stealth: 6D
Hide (7D)
Survival: 5D

Strength: 3D
Acrobatics: 4D
Fortitude: 4D
Lifting: 5D
Swimming: 4D
Toughness: 5D

Craft: 2D
Arcane: 3D
Art: 3D
Build and Repair: 3D
Harvest: 3D
Mixing: 3D

Weapon (Type/Damage/Range/Ammo/Location/Weight)
Sniper Rifle: (Piercing/6/300 ft/30/Back/12 lb/800 CR)
Blaster Pistol: (Electricity/12/100 ft/30/Shoulder Holster/3 lb/600 CR)
2 short swords: (Piercing or Slashing/3+5/Touch/NA/4 lb/20 CR)

Armor (Armor Rating/Weight/Move/Arcane/Perception)
Masterwork Combat Jumpsuit (AR 6, 250 CR, 10 lb, 0, -2, 0)

Equipment (Location/Weight)
2 Mini Cell (30 CR, 1 lb)
Intrusion Suit (2,400 CR, 2 lb)
Electronic Scope (300 CR, 1 lb)
2 Laser Sight (200 CR, 2 lb)
Datapad (300 CR, 1 lb)
Personal Communicator (100 CR, 0 lb)
Digital Binoculars (750 CR, 1 lb)
Backpack (40 CR, 2 lb)
Climbing Gear (250 Cr, 15 lb)
Survival Kit (60 CR, 8 lb)
Sleeping Bag (50 Cr, 1 lb)
Sunglasses (10 CR, 0 lb)
Medkit (120 CR, 5 lb)
Outdoor Clothes (50 Cr, 3 lb)
Wand of True Strike – 50 charges (750 CR, 1 lb)
Silencer-Sniper Rifle (50 Credits, 1 lb)
Wand of Invisibility (4,500 CR, 1 lb)
6 Sniper Rifle Clips (120 CR, 6 lb)
Business Suit (50 CR, 2 lb).
Spellware data pad and chip(true strike, gravity bow, prestidigitation)
Prayerware data pad(CLW, abundant ammo, Clean)
Wooden archery target earrings
Silver moonbow holy symbol
10 bars of soap
Imperial Credits:

Carried Weight:
82 lb/58 lb (75 lb encumbrance limit, so must drop some to not be encumbered)

Special Abilities:
Imperial Legion Training (Gives 1D in each base skill); all members of the legion must voluntarily take on a permanent four part geas; never to attack a true dragon (even in self defense), never to oppose the Imperial Legion in battle (you may fight a member in a bar fight, but can’t take up arms against the Legion), pay all taxes promptly (even on things the Empire wouldn’t otherwise know about), and to never allow anyone to attempt the removal of the geas.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (cancel the first level of dim light penalties).

Elven Immunities: Elves are immune to magic sleep effects and gain a racial saving throw bonus of 2 against enchantment spells and effects.

Silent Hunter: Reduce penalties for using Stealth while moving by 5 and can attempt to use stealth when running at a 20 point penalty. (Replaces Elven Magic ability)

Keen Senses: Elves receive a racial bonus of 2 on Perception checks.

Weapon Familiarity: Elves get a specialization in Melee (Swords) and Missile (Bows) as a racial bonus.







Connections to other characters:


Arcane Empire scandi_the_viking